Same procedure as every … session?!

I admit it. The last few days I only continued writing said dialog. But outlining the game and story has to be done, too, right? And I figure doing that is still better than doing nothing, so there. And after all, I managed to think of something cool for a certain levelprogression where I was kinda unsure on how to do that. So as far as that’s concerned, I’ll say that was a success.

But now, I’m back at writing code, and creating that first scenario. It’s nice, I think! I sure hope it’ll be fun once people play it, though it’s always hard to balance puzzles. Playtesting to the rescue, again, and I’m sure all my friends can’t wait to try it out. Even though honestly? Playtesting is always the hardest for the creator, the poor, little creator, who sits next to the player, and mustn’t interact, even though they all do it wrong. Sure, valuable insight has been won, but for the price of shattered hopes & dreams.

GAMEDESIGN.

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