Archive for June, 2008

This just in: I still don’t like modelling all that much

June 30, 2008

Yes, I realize I may have written about this before. Twice, maybe. But this time, it’s about recreating the shape of a human being. Or, in my case, it’s about recreating an approximation of a human being that you may recognize as burnt into your toast.

Because, you know, this isn’t that easy. For some reason, probably to mess with me, we are pretty good at spotting little mistakes in other human beings, or, as in my case, something resembling that (that is, of course, when you close your left eye and kind of look at it at an angle, and its pretty dark, and you’re drunk). It just never looks right! The problem is, though, its not easy to spot exactly why it looks wrong. Over the course of the adventure that is creating that … thing, the hands were too big, the head was too big, the shape of the upper body was wrong, the fingers looked like sausages at best, but nowhere near real fingers, the hair was simply horrifying, and the head still looks wrong. … Now I’ve changed all that (and maybe made it worse in the process) – and still… something doesn’t quite fit.

And I just don’t know what and why.

And it’s driving me insane.

Cubic Colors – Game # 7

June 19, 2008

See the thread at the Conitec forums!

Cubic Colors is a puzzlegame – and, as the title suggests, it uses Cubes! And, what an odd coincidence, it also features colors. It’s everything you ever wanted from a game!

The goal of the puzzles: Move the cube through the levels, but with every move, you color one of the tiles like the side that touched the tile. Since you’re rotating the cube as you move it through the levels, different paths will lead to different results!

The game starts out easy enough, featuring a tutorial (“HOW TO PLAY”), and easing you in with the simpler plane-puzzles. However, later on, the game truly shows you what it means with “Cubic”. Not only are you moving cubes, but the puzzles also play out on the inside of such a cube – allowing you to switch sides whenever you want to!

Whoa! It's so... 3D!

And then there are those puzzles that feature more than one cube – it truly gets a little more complicated here, and by now, you’re addicted and can’t stop! (maybe).

And what when you finished all puzzles in the game? Simple, play them again in the challengemode!

Huh! It's challenging!

To make things complete, the game features an ingame-editor, so you can try out making your own puzzles if you want to.

Go ahead, try it! We’d be happy to hear your comments, positive or negative – let us know what works, and what doesn’t!

Download now! From either Kiyakus Server:

Download from Kiyakus Server – ~2.3 MB, rar-file

Or maybe, you’d prefer to download from the server of MichaelSchwarz? No problem!

Download from MichaelSchwarzs Server – ~2.3 MB, rar-file

DISCLAIMER: If it blows up your machine, it’s your fault.

Now: Thanks!

Now, thanks are in order! Thanks to:
- Helghast, Kiyaku, MichaelSchwarz & Turrican (in alphabetical order!) for testing and feedback
- Turrican for the graphic advice — of which I was only able to bring a very small part to the game (Yeah, I’m a loser frown )
- Kiyaku & MichaelSchwarz, for hosting this thing
Also, I used some of those materialeffects from the Conitec-Wiki. Thanks, mysterious Wikininjas, who you choose to stay in the shadows, giving lowly gamemakers like me a chance to make my game look fancier.

Go ahead, try it! We can’t wait to hear what you say! :)

Okay, so maybe there will be another experimental game

June 7, 2008

I don’t know for sure, though. I only know this: I have this idea, and it’d be a nice little break, and it won’t take too long.

So, in summary, who knows if there will be another one of those? I for sure don’t!

(Here is what this doesn’t mean: It doesn’t mean that the bigger secret-mystery-project isn’t worked on anymore. Because we do still work on it.)

Fun Fact: The Puzzletter-game is the most popular entry on this site. I kid you not, the buggiest game is the most popular one. I’d guess though that maybe, those people search for other things. :(

So, in the meantime, why don’t you check out those games again? Isn’t it about time to refresh your memory? You probably forgot how to play Audience Artist by now. So better download it again. And, while you’re at it, you could, uhm, comment this time. Please? ;)

(There is a List of games-link on the right, in case you want to try out the games)

Update: Surprisingly, all this wasn’t a lie. The game is avaible now.

Have I truly found the key to awesome editors?

June 1, 2008

I think I have, my friends. I think I have.

The key to truly awesome editors is using pictures of cute animals for buttongraphics. Who cares about my poorly hand-drawn (via mouse!) placeholders? From now on, I’ll place animals in there. Cute bunny for “general settings”? Yes, please.

Not without its problems, though. Do you really think anyone ever wants those graphics replaced?

(On an unrelated sidenote, I can’t wait to see the automatically generated “possibly related posts” for this one.)